From 04f38855abeeb101de52b091c378991813e4d28d Mon Sep 17 00:00:00 2001 From: Shocker Date: Fri, 3 Feb 2012 19:12:41 +0200 Subject: Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_* --- src/server/game/Handlers/PetHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Handlers/PetHandler.cpp') diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index 00a19adc8ae..fb94800d1bd 100755 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -207,7 +207,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid return; } - pet->ClearUnitState(UNIT_STAT_FOLLOW); + pet->ClearUnitState(UNIT_STATE_FOLLOW); // This is true if pet has no target or has target but targets differs. if (pet->getVictim() != TargetUnit || (pet->getVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack())) { @@ -774,7 +774,7 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) targets.Read(recvPacket, caster); HandleClientCastFlags(recvPacket, castFlags, targets); - caster->ClearUnitState(UNIT_STAT_FOLLOW); + caster->ClearUnitState(UNIT_STATE_FOLLOW); Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE); spell->m_cast_count = castCount; // probably pending spell cast -- cgit v1.2.3