From 85b5b842ca6c05d4e51081e6c3282940a80f3761 Mon Sep 17 00:00:00 2001 From: Peter Keresztes Schmidt Date: Sat, 18 Jul 2020 20:42:28 +0200 Subject: Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs (#25054) Related: #25006 --- src/server/game/Handlers/PetHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Handlers/PetHandler.cpp') diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index 36d6a42d25c..56d12210529 100644 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -262,7 +262,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe { case REACT_PASSIVE: // passive pet->AttackStop(); - /* fallthrough */ + [[fallthrough]]; case REACT_DEFENSIVE: // recovery case REACT_AGGRESSIVE: // activete if (pet->GetTypeId() == TYPEID_UNIT) -- cgit v1.2.3