From ec9f15a5fff7830bf2aebc517654784a6d54bb74 Mon Sep 17 00:00:00 2001 From: ccrs Date: Sat, 3 Aug 2019 17:45:06 +0200 Subject: Core/Unit: rename IsFocusing method Workaround prework till actual facing system rework arrives --- src/server/game/Handlers/PetHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Handlers/PetHandler.cpp') diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index dca55bf98ee..7ca145b9428 100644 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -327,14 +327,14 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe { if (unit_target) { - if (!pet->IsFocusing()) + if (!pet->HandleSpellFocus()) pet->SetInFront(unit_target); if (Player* player = unit_target->ToPlayer()) pet->SendUpdateToPlayer(player); } else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget()) { - if (!pet->IsFocusing()) + if (!pet->HandleSpellFocus()) pet->SetInFront(unit_target2); if (Player* player = unit_target2->ToPlayer()) pet->SendUpdateToPlayer(player); -- cgit v1.2.3