From 036f67c0c144954827733cad0c5881eba1bd88e7 Mon Sep 17 00:00:00 2001 From: joschiwald Date: Fri, 5 May 2017 20:48:08 +0200 Subject: Core/Collision: Replaced phasemask with proper phases in GameObject collision calculation --- src/server/game/Handlers/QueryHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Handlers/QueryHandler.cpp') diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index b05f2add7ae..641a4b5ce59 100644 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -199,7 +199,7 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc mapID = corpseMapEntry->CorpseMapID; x = corpseMapEntry->CorpsePos.X; y = corpseMapEntry->CorpsePos.Y; - z = entranceMap->GetHeight(player->GetPhaseMask(), x, y, MAX_HEIGHT); + z = entranceMap->GetHeight(player->GetPhases(), x, y, MAX_HEIGHT); } } } -- cgit v1.2.3