From a12a34b1dce93b17dcb2978937ac00288949ae13 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 16 May 2017 22:16:21 +0200 Subject: Core/Game: Include cleanup - removed G3D classes from packets * Use our own Position class instead, with the coords written to packets being part of type --- src/server/game/Handlers/QueryHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Handlers/QueryHandler.cpp') diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index 0a9d1c60380..2e1b52a4001 100644 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -210,7 +210,7 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc packet.Player = queryCorpseLocation.Player; packet.MapID = corpseMapID; packet.ActualMapID = mapID; - packet.Position = G3D::Vector3(x, y, z); + packet.Position = Position(x, y, z); packet.Transport = ObjectGuid::Empty; SendPacket(packet.Write()); } @@ -284,7 +284,7 @@ void WorldSession::HandleQueryCorpseTransport(WorldPackets::Query::QueryCorpseTr Corpse* corpse = player->GetCorpse(); if (_player->IsInSameRaidWith(player) && corpse && !corpse->GetTransGUID().IsEmpty() && corpse->GetTransGUID() == queryCorpseTransport.Transport) { - response.Position = G3D::Vector3(corpse->GetTransOffsetX(), corpse->GetTransOffsetY(), corpse->GetTransOffsetZ()); + response.Position = corpse->GetTransOffset(); response.Facing = corpse->GetTransOffsetO(); } } -- cgit v1.2.3