From d11c3807b32d51e48ed4557972a627f6366956d9 Mon Sep 17 00:00:00 2001 From: Treeston Date: Tue, 14 Jul 2020 01:35:25 +0200 Subject: Core/Time: Rename GetGameTime{System, Steady}Point methods The names are a bit unhandy. Rename them (shorter but still meaningful). GetGameTimeSystemPoint() -> GetSystemTime() GetGameTimeSteadyPoint() -> Now() Also add 2 new typedefs: typedef std::chrono::steady_clock::time_point TimePoint; typedef std::chrono::system_clock::time_point SystemTimePoint; Closes #25042 (cherry picked from commit 896b68d5c297b06587645caebc98b704978ecaa7) --- src/server/game/Handlers/QueryHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Handlers/QueryHandler.cpp') diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index eca0a1e7556..4bfb1962c89 100644 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -60,7 +60,7 @@ void WorldSession::HandleQueryTimeOpcode(WorldPackets::Query::QueryTime& /*query void WorldSession::SendQueryTimeResponse() { WorldPackets::Query::QueryTimeResponse queryTimeResponse; - queryTimeResponse.CurrentTime = GameTime::GetGameTimeSystemPoint(); + queryTimeResponse.CurrentTime = GameTime::GetSystemTime(); SendPacket(queryTimeResponse.Write()); } -- cgit v1.2.3