From 41188eb535e445b73909659980257da2939e4be4 Mon Sep 17 00:00:00 2001 From: Maks Szokalski <42069493+illunix@users.noreply.github.com> Date: Thu, 10 Sep 2020 16:57:11 +0200 Subject: Add "On" to some gossip methods in AI (#25415) * Add "On" to some methods * Update npc_innkeeper.cpp * Update zone_borean_tundra.cpp --- src/server/game/Handlers/QuestHandler.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/game/Handlers/QuestHandler.cpp') diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 455b6de3bad..11f60f30435 100644 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -96,7 +96,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData) creature->SetHomePosition(creature->GetPosition()); _player->PlayerTalkClass->ClearMenus(); - if (creature->AI()->GossipHello(_player)) + if (creature->AI()->OnGossipHello(_player)) return; _player->PrepareGossipMenu(creature, creature->GetCreatureTemplate()->GossipMenuId, true); @@ -319,7 +319,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData) } _player->PlayerTalkClass->ClearMenus(); - questgiver->AI()->QuestReward(_player, quest, reward); + questgiver->AI()->OnQuestReward(_player, quest, reward); break; } case TYPEID_GAMEOBJECT: @@ -339,7 +339,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData) } _player->PlayerTalkClass->ClearMenus(); - questGiver->AI()->QuestReward(_player, quest, reward); + questGiver->AI()->OnQuestReward(_player, quest, reward); break; } default: -- cgit v1.2.3