From 82c7b6c5688495d90c4ee5995a4ff74039348296 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 4 Jun 2019 22:36:17 +0200 Subject: Core/Items: Drop item random property and suffix - all random stats must be given using bonus lists --- src/server/game/Handlers/QuestHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Handlers/QuestHandler.cpp') diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 873b34df76a..da160a50112 100644 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -723,7 +723,7 @@ void WorldSession::HandlePlayerChoiceResponse(WorldPackets::Quest::ChoiceRespons ItemPosCountVec dest; if (_player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.Id, item.Quantity) == EQUIP_ERR_OK) { - Item* newItem = _player->StoreNewItem(dest, item.Id, true, GenerateItemRandomPropertyId(item.Id), {}, 0, item.BonusListIDs); + Item* newItem = _player->StoreNewItem(dest, item.Id, true, GenerateItemRandomBonusListId(item.Id), {}, 0, item.BonusListIDs); _player->SendNewItem(newItem, item.Quantity, true, false); } } -- cgit v1.2.3