From ad6613261cb3a9561faf96a5bcbed72cedde2d16 Mon Sep 17 00:00:00 2001 From: QAston Date: Thu, 16 Feb 2012 12:06:14 +0100 Subject: Core/Db/Conditions: Drop usage of CONDITION_ITEM_TARGET and CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET and use CONDITION_SOURCE_TYPE_SPELL instead. --- src/server/game/Handlers/SpellHandler.cpp | 18 ------------------ 1 file changed, 18 deletions(-) (limited to 'src/server/game/Handlers/SpellHandler.cpp') diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index b8908d0f9f9..9ea0e124112 100755 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -165,24 +165,6 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) targets.Read(recvPacket, pUser); HandleClientCastFlags(recvPacket, castFlags, targets); - if (!pItem->IsTargetValidForItemUse(targets.GetUnitTarget())) - { - // free gray item after use fail - pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL); - - // send spell error - if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId)) - { - // for implicit area/coord target spells - if (!targets.GetUnitTarget()) - Spell::SendCastResult(_player, spellInfo, castCount, SPELL_FAILED_NO_VALID_TARGETS); - // for explicit target spells - else - Spell::SendCastResult(_player, spellInfo, castCount, SPELL_FAILED_BAD_TARGETS); - } - return; - } - // Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state. if (!sScriptMgr->OnItemUse(pUser, pItem, targets)) { -- cgit v1.2.3