From c6060dd0c511ddad3cb1f0423aa9ccf2de7aedec Mon Sep 17 00:00:00 2001 From: xinef1 Date: Mon, 6 Feb 2017 01:10:15 +0100 Subject: Core/Spells: Remade trajectory target selection (#19048) * Remade trajectory target selection * Added possibility to apply conditions to trajectory spells * Properly recalculate delay time if CMSG_UPDATE_PROJECTILE_POSITION is received --- src/server/game/Handlers/SpellHandler.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server/game/Handlers/SpellHandler.cpp') diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index 32ace07d9ec..955bb114ec4 100644 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -701,6 +701,9 @@ void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recvPacket) pos.Relocate(x, y, z); spell->m_targets.ModDst(pos); + // we changed dest, recalculate flight time + spell->RecalculateDelayMomentForDst(); + WorldPacket data(SMSG_SET_PROJECTILE_POSITION, 21); data << uint64(casterGuid); data << uint8(castCount); -- cgit v1.2.3