From 9a9fbb87de5ac67b2004fe3fe0b5e7c4aeab5422 Mon Sep 17 00:00:00 2001 From: Subv Date: Sat, 29 Dec 2012 15:20:57 -0500 Subject: Entities/Movement: Correctly send MSG_MOVE_TELEPORT to the player when it is teleported, send MSG_MOVE_UPDATE_TELEPORT to nearby players when such thing happens. Allow the usage of WriteMovementInfo on non-player units. --- src/server/game/Handlers/TaxiHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Handlers/TaxiHandler.cpp') diff --git a/src/server/game/Handlers/TaxiHandler.cpp b/src/server/game/Handlers/TaxiHandler.cpp index e86c71bd3e0..ceee74fb3d6 100644 --- a/src/server/game/Handlers/TaxiHandler.cpp +++ b/src/server/game/Handlers/TaxiHandler.cpp @@ -202,7 +202,7 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData) recvData.read_skip(); // unk MovementInfo movementInfo; // used only for proper packet read - ReadMovementInfo(recvData, &movementInfo); + _player->ReadMovementInfo(recvData, &movementInfo); // in taxi flight packet received in 2 case: // 1) end taxi path in far (multi-node) flight -- cgit v1.2.3