From e8e89f58fb800014f53341f12505f60ee2b5fb6f Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 27 Jul 2019 01:00:37 +0200 Subject: Core/DBLayer: Prevent using prepared statements on wrong database --- src/server/game/Handlers/TicketHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Handlers/TicketHandler.cpp') diff --git a/src/server/game/Handlers/TicketHandler.cpp b/src/server/game/Handlers/TicketHandler.cpp index b6fe2a8e7a2..2a6fbc24b09 100644 --- a/src/server/game/Handlers/TicketHandler.cpp +++ b/src/server/game/Handlers/TicketHandler.cpp @@ -91,7 +91,7 @@ void WorldSession::HandleBugReportOpcode(WorldPackets::Ticket::BugReport& bugRep if (!sSupportMgr->GetBugSystemStatus()) return; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT); stmt->setString(0, bugReport.Text); stmt->setString(1, bugReport.DiagInfo); CharacterDatabase.Execute(stmt); -- cgit v1.2.3