From 41cc704bf86dc1832a18cdd7ecd387fbb9137775 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sat, 17 Mar 2012 20:34:03 +0100 Subject: Core/Movement: - Don't abort relocation if movementflag restrictions were violated. There might be lag between client and server and even different parts of the core that made this approach improper. - MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING, but it's a valid flag to receive from client. - Fix falling to ground when unapplying fly/waterwalk aura. NOTE: This is a client-side initiated fall, in the future this should be initiated and updated by the server. (Working on it) - Rename MOVEMENTFLAG_FALLING to MOVEMENTFLAG_FALLING_FAR - Rename MOVEMENTFLAG_JUMPING to MOVEMENTFLAG_FALLING Closes #5751 --- src/server/game/Handlers/VehicleHandler.cpp | 13 ------------- 1 file changed, 13 deletions(-) (limited to 'src/server/game/Handlers/VehicleHandler.cpp') diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp index 161571998a1..cfd73c2c987 100644 --- a/src/server/game/Handlers/VehicleHandler.cpp +++ b/src/server/game/Handlers/VehicleHandler.cpp @@ -43,12 +43,6 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data) mi.guid = guid; ReadMovementInfo(recv_data, &mi); - if (mi.Violated) - { - recv_data.rfinish(); - return; - } - _player->m_movementInfo = mi; _player->ExitVehicle(); @@ -89,13 +83,6 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data) MovementInfo movementInfo; ReadMovementInfo(recv_data, &movementInfo); - - if (movementInfo.Violated) - { - recv_data.rfinish(); - return; - } - vehicle_base->m_movementInfo = movementInfo; uint64 accessory; // accessory guid -- cgit v1.2.3