From 1fae858645d12c5311aca4bb196f12d864432b87 Mon Sep 17 00:00:00 2001 From: Ellie Date: Tue, 1 Oct 2013 01:13:13 -0700 Subject: Whitespace between string literals and user-defined literals is now mandatory for concatenation in C++11 --- src/server/game/Handlers/VehicleHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Handlers/VehicleHandler.cpp') diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp index c44d8a2d38e..b099ba96060 100644 --- a/src/server/game/Handlers/VehicleHandler.cpp +++ b/src/server/game/Handlers/VehicleHandler.cpp @@ -206,7 +206,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data) TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %u attempted to eject creature GUID %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid)); } else - TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleEjectPassenger: Player %u tried to eject invalid GUID "UI64FMTD, GetPlayer()->GetGUIDLow(), guid); + TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleEjectPassenger: Player %u tried to eject invalid GUID " UI64FMTD, GetPlayer()->GetGUIDLow(), guid); } void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/) -- cgit v1.2.3