From 1083dbb993f1e227472891cda109098671d7eae2 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Tue, 20 May 2014 21:21:33 +0200 Subject: Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get* --- src/server/game/Handlers/VehicleHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Handlers') diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp index 3973b23eab4..b3fa240e2d2 100644 --- a/src/server/game/Handlers/VehicleHandler.cpp +++ b/src/server/game/Handlers/VehicleHandler.cpp @@ -96,7 +96,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData) if (!accessory) GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next - else if (Unit* vehUnit = Unit::GetUnit(*GetPlayer(), accessory)) + else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), accessory)) { if (Vehicle* vehicle = vehUnit->GetVehicleKit()) if (vehicle->HasEmptySeat(seatId)) @@ -114,7 +114,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData) if (vehicle_base->GetGUID() == guid) GetPlayer()->ChangeSeat(seatId); - else if (Unit* vehUnit = Unit::GetUnit(*GetPlayer(), guid)) + else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), guid)) if (Vehicle* vehicle = vehUnit->GetVehicleKit()) if (vehicle->HasEmptySeat(seatId)) vehUnit->HandleSpellClick(GetPlayer(), seatId); -- cgit v1.2.3