From 190ef1c2ef0eac90f90d7f84e8ed20f020b2be11 Mon Sep 17 00:00:00 2001 From: leak Date: Fri, 11 Mar 2011 13:24:58 +0100 Subject: Core/Instances: Fix crash and allocation issue in instance id generation --- src/server/game/Instances/InstanceSaveMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp') diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index d3b5ad0f1e1..a13c5b79ac6 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -560,7 +560,7 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId) sObjectMgr->DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded // Free up the instance id and allow it to be reused - sMapMgr->FreeInstanceId(iMap->GetInstanceId()); + sMapMgr->FreeInstanceId(instanceId); } void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime) -- cgit v1.2.3