From dc9708d09f50dccade7301019b1a00be3adbc10c Mon Sep 17 00:00:00 2001 From: click Date: Fri, 22 Oct 2010 21:51:19 +0200 Subject: Core/Guild: And fix a typo... *sigh* --HG-- branch : trunk --- src/server/game/Instances/InstanceSaveMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp') diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index 35cdbdb167c..aee36dce029 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -467,7 +467,7 @@ void InstanceSaveManager::LoadResetTimes() // update the reset time if the hour in the configs changes uint64 newresettime = (oldresettime / DAY) * DAY + diff; if (oldresettime != newresettime) - CharacterDatabase.DirectEecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty = '%u'", newresettime, mapid, difficulty); + CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty = '%u'", newresettime, mapid, difficulty); SetResetTimeFor(mapid,difficulty,newresettime); } while (result->NextRow()); -- cgit v1.2.3