From deca201f7787f31187e2b9fab9cba7760313e786 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 27 Jun 2020 13:33:17 +0200 Subject: Core/DataStores: Simplified string memory allocation in db2 files, dropped unneccessary level of indirection --- src/server/game/Instances/InstanceSaveMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp') diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index fdeee7535a1..f04ae452c0b 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -651,7 +651,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b MapEntry const* mapEntry = sMapStore.LookupEntry(mapid); if (!mapEntry->Instanceable()) return; - TC_LOG_DEBUG("misc", "InstanceSaveManager::ResetOrWarnAll: Processing map %s (%u) on difficulty %u (warn? %u)", mapEntry->MapName->Str[sWorld->GetDefaultDbcLocale()], mapid, uint8(difficulty), warn); + TC_LOG_DEBUG("misc", "InstanceSaveManager::ResetOrWarnAll: Processing map %s (%u) on difficulty %u (warn? %u)", mapEntry->MapName[sWorld->GetDefaultDbcLocale()], mapid, uint8(difficulty), warn); time_t now = time(NULL); -- cgit v1.2.3