From 15135ce16f76d1635fa5606c99822b60bced94bf Mon Sep 17 00:00:00 2001 From: Teleqraph Date: Sat, 6 May 2023 20:56:01 +0200 Subject: Core/Auras: Implement SpellAuraInterruptFlags2::StartOfEncounter (#28938) Co-authored-by: Shauren --- src/server/game/Instances/InstanceScript.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/server/game/Instances/InstanceScript.cpp') diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index b261e31d7aa..9abe63e469f 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -409,8 +409,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state) instance->DoOnPlayers([](Player* player) { - if (player->IsAlive()) - Unit::ProcSkillsAndAuras(player, nullptr, PROC_FLAG_ENCOUNTER_START, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_NONE, PROC_HIT_NONE, nullptr, nullptr, nullptr); + player->AtStartOfEncounter(); }); break; } -- cgit v1.2.3