From 1e99011edf5e74ef51a7b6f84ca0529e5dbf2492 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 12 Jan 2021 23:11:51 +0100 Subject: Core/Scenarios: Attempt to restore scenario state from completed encounter info --- src/server/game/Instances/InstanceScript.cpp | 7 ------- 1 file changed, 7 deletions(-) (limited to 'src/server/game/Instances/InstanceScript.cpp') diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 9c1956c4dfb..3d3a8cf3384 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -80,12 +80,6 @@ InstanceScript::~InstanceScript() { } -void InstanceScript::SaveToDB() -{ - if (InstanceScenario* scenario = instance->GetInstanceScenario()) - scenario->SaveToDB(); -} - bool InstanceScript::IsEncounterInProgress() const { for (std::vector::const_iterator itr = bosses.begin(); itr != bosses.end(); ++itr) @@ -438,7 +432,6 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state) } bossInfo->state = state; - SaveToDB(); if (dungeonEncounter) instance->UpdateInstanceLock({ dungeonEncounter, id, state }); } -- cgit v1.2.3