From 48ec2df81fa8f88cd32d7a79b587603aedbd89e0 Mon Sep 17 00:00:00 2001 From: Subv Date: Sun, 1 Jun 2014 22:27:29 -0500 Subject: Core/Phases: Preliminary work with correctly implementing the phase system in 4.3.4 Put here for peer review. --- src/server/game/Instances/InstanceScript.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/server/game/Instances/InstanceScript.cpp') diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 1b6399fb6fd..a02206695a3 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -469,11 +469,9 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi void InstanceScript::UpdatePhasing() { - PhaseUpdateData phaseUdateData; - phaseUdateData.AddConditionType(CONDITION_INSTANCE_INFO); - + /* Map::PlayerList const& players = instance->GetPlayers(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) if (Player* player = itr->GetSource()) - player->GetPhaseMgr().NotifyConditionChanged(phaseUdateData); + */ } -- cgit v1.2.3