From 66978cfc3b672309ed79da917695bc59427974aa Mon Sep 17 00:00:00 2001 From: Malcrom Date: Tue, 11 Jun 2013 19:54:27 -0230 Subject: Core: Some function renaming. --- src/server/game/Instances/InstanceScript.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/server/game/Instances/InstanceScript.cpp') diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index a1b439387ef..11b795d3c39 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -91,15 +91,15 @@ void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state) switch (state) { case NOT_STARTED: - if (!minion->isAlive()) + if (!minion->IsAlive()) minion->Respawn(); - else if (minion->isInCombat()) + else if (minion->IsInCombat()) minion->AI()->EnterEvadeMode(); break; case IN_PROGRESS: - if (!minion->isAlive()) + if (!minion->IsAlive()) minion->Respawn(); - else if (!minion->getVictim()) + else if (!minion->GetVictim()) minion->AI()->DoZoneInCombat(); break; default: @@ -210,7 +210,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state) if (state == DONE) for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i) - if ((*i)->isWorldBoss() && (*i)->isAlive()) + if ((*i)->isWorldBoss() && (*i)->IsAlive()) return false; bossInfo->state = state; -- cgit v1.2.3