From 6dcfeb3a85b126e5226debd00bfdf8a6913e15ac Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Wed, 15 Nov 2023 10:14:06 +0100 Subject: Core/Misc: duc tape build --- src/server/game/Instances/InstanceScript.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src/server/game/Instances/InstanceScript.cpp') diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index b4e43429384..425612d3111 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -440,8 +440,6 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state) DoUpdateCriteria(CriteriaType::DefeatDungeonEncounter, dungeonEncounter->ID); SendBossKillCredit(dungeonEncounter->ID); - if (dungeonEncounter->CompleteWorldStateID) - DoUpdateWorldState(dungeonEncounter->CompleteWorldStateID, 1); UpdateLfgEncounterState(bossInfo); } @@ -508,10 +506,6 @@ void InstanceScript::Load(char const* data) { if (bosses[i].state == DONE && !CheckRequiredBosses(i)) bosses[i].state = NOT_STARTED; - - if (DungeonEncounterEntry const* dungeonEncounter = bosses[i].GetDungeonEncounterForDifficulty(instance->GetDifficultyID())) - if (dungeonEncounter->CompleteWorldStateID) - DoUpdateWorldState(dungeonEncounter->CompleteWorldStateID, bosses[i].state == DONE ? 1 : 0); } UpdateSpawnGroups(); -- cgit v1.2.3