From 87d1d72d095edf924176e22ae74bec1d0bd169e2 Mon Sep 17 00:00:00 2001 From: roc13x Date: Sun, 20 Aug 2017 18:27:40 -0600 Subject: Core/Instances: Prevent possible minion crash --- src/server/game/Instances/InstanceScript.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game/Instances/InstanceScript.cpp') diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index d2946b8d75b..e0b0549b5f2 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -357,7 +357,8 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state) if (GameObject* door = instance->GetGameObject(*i)) UpdateDoorState(door); - for (GuidSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i) + GuidSet minions = bossInfo->minion; // Copy to prevent iterator invalidation (minion might be unsummoned in UpdateMinionState) + for (GuidSet::iterator i = minions.begin(); i != minions.end(); ++i) if (Creature* minion = instance->GetCreature(*i)) UpdateMinionState(minion, state); -- cgit v1.2.3