From 91be2332e249147ce3169c46a7da77f0f8c2211d Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 28 Jan 2018 11:37:20 +0100 Subject: Core/Entities: Phasing rewrite * Optimized phase visibility checking * Handle all phase flags Closes #16758 Closes #21119 --- src/server/game/Instances/InstanceScript.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game/Instances/InstanceScript.cpp') diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 563388f64c1..78eb27430b6 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -32,6 +32,7 @@ #include "ObjectMgr.h" #include "Opcodes.h" #include "Pet.h" +#include "PhasingHandler.h" #include "Player.h" #include "RBAC.h" #include "ScriptMgr.h" @@ -762,7 +763,7 @@ void InstanceScript::UpdatePhasing() Map::PlayerList const& players = instance->GetPlayers(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) if (Player* player = itr->GetSource()) - player->SendUpdatePhasing(); + PhasingHandler::SendToPlayer(player); } std::string InstanceScript::GetBossStateName(uint8 state) -- cgit v1.2.3