From 9ffabae6bf2dbec8a2755f7e018fec6dcc2668c4 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 16 Jun 2018 17:24:10 +0200 Subject: Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* --- src/server/game/Instances/InstanceScript.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Instances/InstanceScript.cpp') diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 78eb27430b6..621f2a18e28 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -48,7 +48,7 @@ BossBoundaryData::~BossBoundaryData() delete it->Boundary; } -InstanceScript::InstanceScript(Map* map) : instance(map), completedEncounters(0), +InstanceScript::InstanceScript(InstanceMap* map) : instance(map), completedEncounters(0), _entranceId(0), _temporaryEntranceId(0), _combatResurrectionTimer(0), _combatResurrectionCharges(0), _combatResurrectionTimerStarted(false) { #ifdef TRINITY_API_USE_DYNAMIC_LINKING @@ -63,7 +63,7 @@ _entranceId(0), _temporaryEntranceId(0), _combatResurrectionTimer(0), _combatRes void InstanceScript::SaveToDB() { - if (InstanceScenario* scenario = instance->ToInstanceMap()->GetInstanceScenario()) + if (InstanceScenario* scenario = instance->GetInstanceScenario()) scenario->SaveToDB(); std::string data = GetSaveData(); -- cgit v1.2.3