From cfca26c2641f684533e07d9933ba1f31e5ef8204 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 30 Jun 2022 00:16:41 +0200 Subject: Core/WorldStates: Migrate instance script worldstates to new system --- src/server/game/Instances/InstanceScript.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'src/server/game/Instances/InstanceScript.cpp') diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 215411c528a..67b73ffc33a 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -37,6 +37,7 @@ #include "SpellMgr.h" #include "World.h" #include "WorldSession.h" +#include "WorldStateMgr.h" #include #include @@ -608,12 +609,9 @@ void InstanceScript::DoRespawnGameObject(ObjectGuid guid, Seconds timeToDespawn TC_LOG_DEBUG("scripts", "InstanceScript: DoRespawnGameObject failed"); } -void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData) +void InstanceScript::DoUpdateWorldState(int32 worldStateId, int32 value) { - instance->DoOnPlayers([uiStateId, uiStateData](Player const* player) - { - player->SendUpdateWorldState(uiStateId, uiStateData); - }); + sWorldStateMgr->SetValue(worldStateId, value, instance); } // Send Notify to all players in instance -- cgit v1.2.3