From e8e89f58fb800014f53341f12505f60ee2b5fb6f Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 27 Jul 2019 01:00:37 +0200 Subject: Core/DBLayer: Prevent using prepared statements on wrong database --- src/server/game/Instances/InstanceScript.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Instances/InstanceScript.cpp') diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index c6258b67f44..ecea32551cd 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -71,7 +71,7 @@ void InstanceScript::SaveToDB() if (data.empty()) return; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_DATA); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_DATA); stmt->setUInt32(0, GetCompletedEncounterMask()); stmt->setString(1, data); stmt->setUInt32(2, _entranceId); -- cgit v1.2.3