From 5a84448ed716a12f146f51825d4b44a46535f2fe Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sun, 13 Jul 2014 22:43:28 +0200 Subject: Core/InstanceScript: Fix possible crash Store Boss doors/minions as GUID instead of GameObject*/Creature* to avoid accessing pointers to free'd memory. --- src/server/game/Instances/InstanceScript.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Instances/InstanceScript.h') diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index 9e11c566c22..f379572961c 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -35,8 +35,8 @@ class Player; class GameObject; class Creature; -typedef std::set DoorSet; -typedef std::set MinionSet; +typedef std::set DoorSet; +typedef std::set MinionSet; enum EncounterFrameType { -- cgit v1.2.3