From e5b4f8e84d1230419e19d55f23b4fa754db4b5db Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 23 Jan 2011 21:42:32 +0100 Subject: Scripts/Icecrown Citadel: Implemented boss raid frames for Blood Prince Council --- src/server/game/Instances/InstanceScript.h | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/server/game/Instances/InstanceScript.h') diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index 0034b031574..652c29fbf2f 100755 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -39,6 +39,12 @@ class Creature; typedef std::set DoorSet; typedef std::set MinionSet; +enum EncounterFrameType +{ + ENCOUNTER_FRAME_ADD = 0, + ENCOUNTER_FRAME_REMOVE = 1, +}; + enum EncounterState { NOT_STARTED = 0, @@ -190,7 +196,7 @@ class InstanceScript : public ZoneScript // Checks boss requirements (one boss required to kill other) virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = NULL) const { return true; } - void SendEncounterUnit(uint32 type, Unit* unit, uint8 param1 = 0, uint8 param2 = 0); + void SendEncounterUnit(uint32 type, Unit* unit = NULL, uint8 param1 = 0, uint8 param2 = 0); protected: void SetBossNumber(uint32 number) { bosses.resize(number); } -- cgit v1.2.3