From 6115b0bd5f05b3e9986f2ff1e1d8f142a4538e7f Mon Sep 17 00:00:00 2001 From: leak Date: Wed, 22 Dec 2010 00:12:03 +0100 Subject: Removing ProgressBars as they are performing badly on startup. [**************************************************] 100% R.I.P --HG-- branch : trunk --- src/server/game/Loot/LootMgr.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/server/game/Loot/LootMgr.cpp') diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index b00bfd44b36..68eeb5ee624 100755 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -19,7 +19,6 @@ #include "LootMgr.h" #include "Log.h" #include "ObjectMgr.h" -#include "ProgressBar.h" #include "World.h" #include "Util.h" #include "SharedDefines.h" @@ -103,18 +102,14 @@ uint32 LootStore::LoadLootTable() if (!result) { - barGoLink bar(1); - bar.step(); return 0; } uint32 count = 0; - barGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); - bar.step(); uint32 entry = fields[0].GetUInt32(); uint32 item = fields[1].GetUInt32(); -- cgit v1.2.3