From 68fceee10e6eede180ca444a2a7f2af2fe4ba5dc Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 21 Feb 2015 13:08:33 +0100 Subject: Core/Spells: Removed leftovers of old cooldown handling * Use ItemEffect.db2 data directly instead of copying it to another structure --- src/server/game/Loot/LootMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Loot/LootMgr.cpp') diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 5cffc0eb7aa..53413dc55f3 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -392,7 +392,7 @@ bool LootItem::AllowedForPlayer(Player const* player) const return false; // not show loot for players without profession or those who already know the recipe - if ((pProto->GetFlags() & ITEM_PROTO_FLAG_SMART_LOOT) && (!player->HasSkill(pProto->GetRequiredSkill()) || player->HasSpell(pProto->Effects[1].SpellID))) + if ((pProto->GetFlags() & ITEM_PROTO_FLAG_SMART_LOOT) && (!player->HasSkill(pProto->GetRequiredSkill()) || player->HasSpell(pProto->Effects[1]->SpellID))) return false; // not show loot for not own team -- cgit v1.2.3