From b23190393248455f04d3a06def030a1ec7efad1e Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 4 Sep 2020 13:38:24 +0200 Subject: Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port --- src/server/game/Loot/LootMgr.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Loot/LootMgr.h') diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h index 0fa7b86198c..c531d085b37 100644 --- a/src/server/game/Loot/LootMgr.h +++ b/src/server/game/Loot/LootMgr.h @@ -75,7 +75,7 @@ class TC_GAME_API LootStore void CheckLootRefs(LootIdSet* ref_set = nullptr) const; // check existence reference and remove it from ref_set void ReportUnusedIds(LootIdSet const& ids_set) const; void ReportNonExistingId(uint32 lootId) const; - void ReportNonExistingId(uint32 lootId, const char* ownerType, uint32 ownerId) const; + void ReportNonExistingId(uint32 lootId, char const* ownerType, uint32 ownerId) const; bool HaveLootFor(uint32 loot_id) const { return m_LootTemplates.find(loot_id) != m_LootTemplates.end(); } bool HaveQuestLootFor(uint32 loot_id) const; @@ -111,7 +111,7 @@ class TC_GAME_API LootTemplate void AddEntry(LootStoreItem* item); // Rolls for every item in the template and adds the rolled items the the loot void Process(Loot& loot, bool rate, uint16 lootMode, uint8 groupId = 0) const; - void CopyConditions(const ConditionContainer& conditions); + void CopyConditions(ConditionContainer const& conditions); void CopyConditions(LootItem* li) const; // True if template includes at least 1 quest drop entry -- cgit v1.2.3