From 1003f30448f1f431ef091551ba5851cf7cd2b31a Mon Sep 17 00:00:00 2001 From: leak Date: Fri, 29 Apr 2011 20:47:02 +0200 Subject: Add spaces after commas --- src/server/game/Mails/Mail.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/server/game/Mails/Mail.cpp') diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp index 8653db0fa7b..a76b1020f46 100755 --- a/src/server/game/Mails/Mail.cpp +++ b/src/server/game/Mails/Mail.cpp @@ -71,7 +71,7 @@ MailReceiver::MailReceiver(Player* receiver) : m_receiver(receiver), m_receiver_ { } -MailReceiver::MailReceiver(Player* receiver,uint32 receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid) +MailReceiver::MailReceiver(Player* receiver, uint32 receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid) { ASSERT(!receiver || receiver->GetGUIDLow() == receiver_lowguid); } @@ -96,9 +96,9 @@ void MailDraft::prepareItems(Player* receiver, SQLTransaction& trans) uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver); for (uint32 i = 0; m_items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i) { - if (LootItem* lootitem = mailLoot.LootItemInSlot(i,receiver)) + if (LootItem* lootitem = mailLoot.LootItemInSlot(i, receiver)) { - if (Item* item = Item::CreateItem(lootitem->itemid,lootitem->count,receiver)) + if (Item* item = Item::CreateItem(lootitem->itemid, lootitem->count, receiver)) { item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted AddItem(item); @@ -167,7 +167,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0; // will delete item or place to receiver mail list - SendMailTo(trans,MailReceiver(receiver,receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, deliver_delay); + SendMailTo(trans, MailReceiver(receiver, receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, deliver_delay); CharacterDatabase.CommitTransaction(trans); } -- cgit v1.2.3