From c00e2e4851498aa04ac1d8ff13a0759b245df72b Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 17 Sep 2022 20:58:24 +0200 Subject: Core/Loot: Simplify loot containers * Unify items and quest_items * Drop PlayerQuestItems and PlayerNonQuestNonFFAConditionalItems --- src/server/game/Mails/Mail.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/server/game/Mails/Mail.cpp') diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp index fecbd220ce0..c8b10f410f0 100644 --- a/src/server/game/Mails/Mail.cpp +++ b/src/server/game/Mails/Mail.cpp @@ -118,8 +118,7 @@ void MailDraft::prepareItems(Player* receiver, CharacterDatabaseTransaction tran // can be empty mailLoot.FillLoot(m_mailTemplateId, LootTemplates_Mail, receiver, true, true, LOOT_MODE_DEFAULT, ItemContext::NONE); - uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver); - for (uint32 i = 0; m_items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i) + for (uint32 i = 0; m_items.size() < MAX_MAIL_ITEMS && i < mailLoot.items.size(); ++i) { if (LootItem* lootitem = mailLoot.LootItemInSlot(i, receiver)) { -- cgit v1.2.3