From d8ddf38453cb988645244d0f10da10f1d1665c93 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 21 Sep 2010 21:55:16 +0200 Subject: Core/Items: Implemented trading soulbound loot items Core/DBLayer: Converted more more player-related queries into prepared statements Core/Items: Fixed loading of enchantments Closes issue #4130. --HG-- branch : trunk --- src/server/game/Mails/Mail.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/server/game/Mails/Mail.cpp') diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp index 3d17b867d04..8913654f3dd 100644 --- a/src/server/game/Mails/Mail.cpp +++ b/src/server/game/Mails/Mail.cpp @@ -110,7 +110,11 @@ void MailDraft::deleteIncludedItems(SQLTransaction& trans, bool inDB /*= false*/ Item* item = mailItemIter->second; if (inDB) - trans->PAppend("DELETE FROM item_instance WHERE guid='%u'", item->GetGUIDLow()); + { + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); + stmt->setUInt32(0, item->GetGUIDLow()); + trans->Append(stmt); + } delete item; } -- cgit v1.2.3