From ee5eaab598e445e3926edf6e12b1b2b4477c2594 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Thu, 16 Oct 2014 22:47:02 +0200 Subject: Core/Players: Fix players not being notified if on loading screen Fix packets not being sent to players on loading screen even if the system supports these packets to be queued and sent till the player is in world. There might be additional cases where this applies, please report back if you find any. Fixes #11339 --- src/server/game/Mails/Mail.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Mails/Mail.cpp') diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp index 2459e468c25..820a54b9760 100644 --- a/src/server/game/Mails/Mail.cpp +++ b/src/server/game/Mails/Mail.cpp @@ -131,7 +131,7 @@ void MailDraft::deleteIncludedItems(SQLTransaction& trans, bool inDB /*= false*/ void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, SQLTransaction& trans) { ObjectGuid receiverGuid(HIGHGUID_PLAYER, receiver_guid); - Player* receiver = ObjectAccessor::FindPlayer(receiverGuid); + Player* receiver = ObjectAccessor::FindConnectedPlayer(receiverGuid); uint32 rc_account = 0; if (!receiver) -- cgit v1.2.3