From 01d715eaef99e91f0959dc85fb7f69eb26d01a22 Mon Sep 17 00:00:00 2001 From: HelloKitty Date: Sat, 21 Jan 2017 14:44:31 +0100 Subject: Core/Vmaps: Stop M2s from occluding for spellcast LoS Closes #18528 --- src/server/game/Maps/Map.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Maps/Map.cpp') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 262597fd608..d649a12227f 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2593,9 +2593,9 @@ float Map::GetWaterLevel(float x, float y) const return 0; } -bool Map::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const +bool Map::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, VMAP::ModelIgnoreFlags ignoreFlags) const { - return VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(GetId(), x1, y1, z1, x2, y2, z2) + return VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(GetId(), x1, y1, z1, x2, y2, z2, ignoreFlags) && _dynamicTree.isInLineOfSight(x1, y1, z1, x2, y2, z2, phasemask); } -- cgit v1.2.3