From 044110d42366c3e91007add3a2aa4bd02cbe7d2c Mon Sep 17 00:00:00 2001 From: Gustavo Date: Fri, 15 Dec 2017 22:11:02 -0200 Subject: Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2 (#20955) (cherry picked from commit 51c4196acf9d670601c0bba999498c8e7bb863dd) --- src/server/game/Maps/Map.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/Maps/Map.cpp') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index b40cf3a5deb..b92b1b71c68 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -728,7 +728,9 @@ bool Map::AddToMap(T* obj) //something, such as vehicle, needs to be update immediately //also, trigger needs to cast spell, if not update, cannot see visual + obj->SetIsNewObject(true); obj->UpdateObjectVisibilityOnCreate(); + obj->SetIsNewObject(false); return true; } -- cgit v1.2.3