From 67a03027ae6a2ea93904f1cc6652b6aa60ed8b07 Mon Sep 17 00:00:00 2001 From: Spp Date: Fri, 19 Oct 2012 17:47:51 +0200 Subject: Proper naming of LfgDungeon structures --- src/server/game/Maps/Map.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Maps/Map.cpp') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index c3c6befe2f9..51435d6df9b 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2468,8 +2468,8 @@ bool InstanceMap::AddPlayerToMap(Player* player) if (group && group->isLFGGroup()) if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true)) - if (LFGDungeonEntry const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId)) - if (LFGDungeonEntry const* randomDungeon = sLFGMgr->GetLFGDungeon(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin()))) + if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId)) + if (LFGDungeonData const* randomDungeon = sLFGMgr->GetLFGDungeon(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin()))) if (uint32(dungeon->map) == GetId() && dungeon->difficulty == uint32(GetDifficulty()) && randomDungeon->type == uint32(LFG_TYPE_RANDOM)) player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true); } -- cgit v1.2.3