From 26428943423d14e8672682ab1f19925b76c2aa35 Mon Sep 17 00:00:00 2001 From: click Date: Mon, 13 Dec 2010 22:37:56 +0100 Subject: Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal. (And clean up tabs and whitespace while rummaging around in there) Closes issue 5084. --HG-- branch : trunk --- src/server/game/Maps/Map.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'src/server/game/Maps/Map.cpp') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 5e0ec7dd896..0ca4afd2277 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -504,6 +504,18 @@ void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitorgetSource(); + if(plr && plr->IsInWorld()) + { + //plr->Update(t_diff); + WorldSession * pSession = plr->GetSession(); + MapSessionFilter updater(pSession); + pSession->Update(t_diff, updater); + } + } /// update active cells around players and active objects resetMarkedCells(); -- cgit v1.2.3