From 49e24e2dfbcdc312cb5a4d742262300363263751 Mon Sep 17 00:00:00 2001 From: kaelima Date: Sun, 8 Apr 2012 23:59:52 +0200 Subject: Core/Cleanup: Mostly if(.. -> if (.. and for(.. -> for (.. but also some miscellaneous cleanup --- src/server/game/Maps/Map.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/server/game/Maps/Map.cpp') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index f60a8f20c1c..a1b3d913c99 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -787,20 +787,20 @@ void Map::RemoveCreatureFromMoveList(Creature* c) void Map::MoveAllCreaturesInMoveList() { _creatureToMoveLock = true; - for(std::vector::iterator itr = _creaturesToMove.begin(); itr != _creaturesToMove.end(); ++itr) + for (std::vector::iterator itr = _creaturesToMove.begin(); itr != _creaturesToMove.end(); ++itr) { Creature* c = *itr; - if(c->FindMap() != this) //pet is teleported to another map + if (c->FindMap() != this) //pet is teleported to another map continue; - if(c->_moveState != CREATURE_CELL_MOVE_ACTIVE) + if (c->_moveState != CREATURE_CELL_MOVE_ACTIVE) { c->_moveState = CREATURE_CELL_MOVE_NONE; continue; } c->_moveState = CREATURE_CELL_MOVE_NONE; - if(!c->IsInWorld()) + if (!c->IsInWorld()) continue; // do move or do move to respawn or remove creature if previous all fail -- cgit v1.2.3