From 55b9a3f65faeefb1c361b74b7a424d53e2d4c72e Mon Sep 17 00:00:00 2001 From: r00ty-tc Date: Thu, 5 Oct 2017 00:39:43 +0100 Subject: Core/Spawns: Resolve crash in BattlegroundAV - Correctly set spawngroup on spawned creatures in Alterac Valley BG - Sanity check on application of dynamic spawn rates (not for BG/Arena maps) - Check that spawndata exists before using it. Closes #20535 --- src/server/game/Maps/Map.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/server/game/Maps/Map.cpp') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index bcd6447c2c9..ee20c63b7e1 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3204,6 +3204,10 @@ void Map::ApplyDynamicModeRespawnScaling(WorldObject const* obj, ObjectGuid::Low { ASSERT(mode == 1); ASSERT(obj->GetMap() == this); + + if (IsBattlegroundOrArena()) + return; + SpawnObjectType type; switch (obj->GetTypeId()) { @@ -3218,7 +3222,7 @@ void Map::ApplyDynamicModeRespawnScaling(WorldObject const* obj, ObjectGuid::Low } SpawnData const* data = sObjectMgr->GetSpawnData(type, spawnId); - if (!data || !(data->spawnGroupData->flags & SPAWNGROUP_FLAG_DYNAMIC_SPAWN_RATE)) + if (!data || !data->spawnGroupData || !(data->spawnGroupData->flags & SPAWNGROUP_FLAG_DYNAMIC_SPAWN_RATE)) return; auto it = _zonePlayerCountMap.find(obj->GetZoneId()); -- cgit v1.2.3