From 5d2780c43c36b0ae1cc4ac2694bf6ec464d079c7 Mon Sep 17 00:00:00 2001 From: kvipka Date: Fri, 28 Aug 2020 20:48:41 +0300 Subject: Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures before TeamInInstance was properly set (PR #25340) --- src/server/game/Maps/Map.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Maps/Map.cpp') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 17be3a915d3..64a1a5fb2dd 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3743,10 +3743,10 @@ template TC_GAME_API void Map::RemoveFromMap(DynamicObject*, bool); /* ******* Dungeon Instance Maps ******* */ -InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent) +InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent, TeamId InstanceTeam) : Map(id, expiry, InstanceId, SpawnMode, _parent), m_resetAfterUnload(false), m_unloadWhenEmpty(false), - i_data(nullptr), i_script_id(0) + i_data(nullptr), i_script_id(0), i_script_team(InstanceTeam) { //lets initialize visibility distance for dungeons InstanceMap::InitVisibilityDistance(); -- cgit v1.2.3