From 6d79a4cd68abffa33392d09b62d16a90803a92a3 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 11 Jul 2025 19:02:53 +0200 Subject: Core/Misc: Improve LinkedList iteration - simplify code generated for begin, end and operator++ --- src/server/game/Maps/Map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Maps/Map.cpp') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index fe5a11415c8..ac15853286e 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3576,7 +3576,7 @@ AreaTrigger* Map::GetAreaTriggerBySpawnId(ObjectGuid::LowType spawnId) const void Map::UpdateIteratorBack(Player* player) { if (&*m_mapRefIter == &player->GetMapRef()) - m_mapRefIter = m_mapRefIter->nocheck_prev(); + --m_mapRefIter; } void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, CharacterDatabaseTransaction dbTrans, bool startup) -- cgit v1.2.3