From b7c0f1961c8800ff96e55b42df4448bdfc65092e Mon Sep 17 00:00:00 2001 From: Treeston Date: Tue, 24 Jul 2018 10:46:14 +0200 Subject: visibility range check, fac4700 follow-up --- src/server/game/Maps/Map.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/server/game/Maps/Map.cpp') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index ea8696d62a4..f232fd0f7ab 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -44,6 +44,8 @@ #include "Vehicle.h" #include "VMapFactory.h" #include "World.h" +#include +#include u_map_magic MapMagic = { {'M','A','P','S'} }; u_map_magic MapVersionMagic = { {'v','1','.','8'} }; @@ -809,7 +811,7 @@ void Map::Update(uint32 t_diff) for (std::pair pair : player->GetAppliedAuras()) { if (Unit* caster = pair.second->GetBase()->GetCaster()) - if (caster->GetTypeId() != TYPEID_PLAYER) + if (caster->GetTypeId() != TYPEID_PLAYER && !caster->IsWithinDistInMap(player, GetVisibilityRange(), false)) toVisit.insert(caster); } for (Unit* unit : toVisit) -- cgit v1.2.3