From c529566ac41e6d14c33015664e43c195a7a36bb6 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 12 Jun 2016 00:11:00 +0200 Subject: Core/GameObejcts: Fixed disconnects happening when viewing nearby players on elevators Closes #17335 --- src/server/game/Maps/Map.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/Maps/Map.cpp') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 2389d8e0fc1..81aa0fd174c 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -255,6 +255,8 @@ i_scriptLock(false), _defaultLight(GetDefaultMapLight(id)) //lets initialize visibility distance for map Map::InitVisibilityDistance(); + GetGuidSequenceGenerator().Set(sObjectMgr->GetGenerator().GetNextAfterMaxUsed()); + sScriptMgr->OnCreateMap(this); } -- cgit v1.2.3