From cbb532e4bec11d59f2072441a43b7c797de6d16d Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 11 Jul 2025 17:40:34 +0200 Subject: Core/Groups: Use iterators instead of raw LinkedListElement to interact with group members --- src/server/game/Maps/Map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Maps/Map.cpp') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 2382850e9f8..290bd2f73f9 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -135,7 +135,7 @@ void Map::DeleteStateMachine() Map::Map(uint32 id, time_t expiry, uint32 InstanceId, Difficulty SpawnMode) : _creatureToMoveLock(false), _gameObjectsToMoveLock(false), _dynamicObjectsToMoveLock(false), _areaTriggersToMoveLock(false), i_mapEntry(sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId), -m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE), +m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE), m_mapRefIter(m_mapRefManager.end()), m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD), m_activeNonPlayersIter(m_activeNonPlayers.end()), _transportsUpdateIter(_transports.end()), i_gridExpiry(expiry), m_terrain(sTerrainMgr.LoadTerrain(id)), m_forceEnabledNavMeshFilterFlags(0), m_forceDisabledNavMeshFilterFlags(0), -- cgit v1.2.3