From d1334624da890b377310a1252f96c6b990cc3e43 Mon Sep 17 00:00:00 2001 From: Bootz Date: Mon, 7 Nov 2011 11:18:00 -0600 Subject: Core: Codestyle clean-up "pl"->"player" Note: codestyle methods needs maintained, Player* player. still to do properly clean-up chat.cpp. --- src/server/game/Maps/Map.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/server/game/Maps/Map.cpp') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 5b89b262b1e..384d0d32470 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -309,11 +309,11 @@ void Map::DeleteFromWorld(T* obj) } template<> -void Map::DeleteFromWorld(Player* pl) +void Map::DeleteFromWorld(Player* player) { - sObjectAccessor->RemoveObject(pl); - sObjectAccessor->RemoveUpdateObject(pl); //TODO: I do not know why we need this, it should be removed in ~Object anyway - delete pl; + sObjectAccessor->RemoveObject(player); + sObjectAccessor->RemoveUpdateObject(player); //TODO: I do not know why we need this, it should be removed in ~Object anyway + delete player; } //Create NGrid so the object can be added to it -- cgit v1.2.3