From d8a854d6e04cecee59fab0ad40c22733d7f67020 Mon Sep 17 00:00:00 2001 From: linencloth Date: Fri, 17 Sep 2010 07:04:29 +0200 Subject: Core: Cleanup locale handling. It also fixes the recent problem of strange strings. --HG-- branch : trunk --- src/server/game/Maps/Map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Maps/Map.cpp') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 71b97f59bf8..1bb697bc5a8 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3040,7 +3040,7 @@ void Map::ScriptsProcess() if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script)) { uint64 targetGUID = target ? target->GetGUID() : 0; - int loc_idx = pSource->GetSession()->GetSessionDbLocaleIndex(); + LocaleConstant loc_idx = pSource->GetSession()->GetSessionDbLocaleIndex(); const std::string text(sObjectMgr.GetTrinityString(step.script->dataint, loc_idx)); switch (step.script->datalong) -- cgit v1.2.3